![]() ![]() Rossetti’s influences were as diverse as the many poetic forms in which she wrote: sonnets, ballads, narrative poems, lyrics, even Christmas carols (‘In the Bleak Midwinter’ to name but the most famous). Several of the poems in the volume, such as ‘Remember’ and ‘When I am dead, my dearest’, were composed before she had turned twenty. The title poem is a long narrative poem which is often taken for a children’s poem because of its fairy-tale motifs and imagery Rossetti, however, always denied that the poem was intended for children. It ran simply: ‘Cecilia never went to school / Without her gladiator.’ Goblin Market and Other Poems was the first collection of her poetry to be published, and it was the book that brought her to public attention. Many of her poems engage with the question of religious belief, such as ‘Good Friday’ (a poem about honest religious doubt as much as faith) and ‘Twice’, about the importance of Christian forgiveness and redemption (the poem is spoken by a fallen woman, a theme that can also be seen in ‘Goblin Market’).Ĭhristina Rossetti composed her first poem while still a very young girl she dictated it to her mother. Christina Rossetti was born in London in 1830, and lived with her mother virtually all of her life. She was the younger sister (by two years) of the Pre-Raphaelite artist and poet Dante Gabriel Rossetti. Little Nell), while Victoria herself would effectively spend the last forty years of her life in mourning for her husband, Prince Albert (who, incidentally, had died the year before Rossetti’s poem was published: Albert’s death created an appetite for poems about mourning, as had Tennyson’s popular long elegy, In Memoriam, which had been published in 1850).Ĭhristina Rossetti (1830-94) was one of the Victorian era’s greatest and most influential poets. The context of the poem is the Victorian era, known for its cult of mourning: people would go into mourning for Dickens’s characters when they died (e.g. The final line, almost bathetic in its simple language (‘and be sad’ especially), is so effective partly because it is so direct and plainly phrased. The repetitions here (‘afterwards remember’ being a subtle call-back to the first word of the poem, as well as its title ‘Better by far’ offering a gentle corrective to the bleak loss of ‘Gone far away’ in the second line) tenderly transform what was imperative and beseeching in the octave into something more broadly sympathetic concerning the fraught relationship between remembering and grieving.
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![]() Liquids - Latent Heat of Evaporation - Latent heat of vaporization for fluids like alcohol, ether, nitrogen, water and more.Latent Heat Flow - Latent heat is the heat when supplied to or removed from air results in a change in moisture content - the temperature of the air is not changed.Heating Water by Injecting Steam - Water can be heated by injecting steam.Evaporative Cooling - Evaporative cooling tutorial.Energy Accumulated in Heated Water - kWh - The amount of thermal energy stored in heated water.Condensation of Steam - Heat Transfer - Heat transfer when steam condensates.Thermodynamics - Thermodynamics of steam and condensate systems.Gases and Compressed Air - Air, LNG, LPG and other common gas properties, pipeline capacities, sizing of relief valves.Be aware that c ps varies with temperature. T s = superheated steam temperature ( oC)Ĭ ps = 1.860 (kJ/kg oC) at standard atmosphere. H s = enthalpy of superheated steam (kJ/kg)Ĭ ps = specific heat of steam at constant pressure = 1.860 (kJ/kg oC) The specific enthalpy of superheated steam can be calculated from: The energy to evaporate 5 kg of water at atmospheric pressure can be calculated as The energy to evaporate a certain amount of water can be calculated as = 2257 (kJ/kg) Example - Energy to Evaporate Water Specific evaporation enthalpy for water at standard atmosphere is: H e = specific evaporation enthalpy (kJ/kg) The specific enthalpy of evaporation can be calculated from: The value depends on the pressure.įor saturated steam at standard atmosphere - 2) - the specific enthalpy - h g - is 2676 kJ/kg. Specific enthalpy of saturated steam - h g - can be obtained from tables as above. T 0 = refer temperature = 0 ( oC) Specific Enthalpy of Saturated Steam The specific enthalpy of water (in SI units) can be calculated from:Ĭ w = specific heat water (4.19 kJ/kg. At standard atmosphere - 1 bar (14.7 psi) - water starts boiling at 100 oC (212 oF). The value depends on the pressure.įor saturated water at standard atmosphere - 2) -the specific enthalpy - h f - is 419 kJ/kg. Specific enthalpy of saturated water - h f - can be obtained from tables as above. For pressures above the critical point there is no definite transition from liquid to vapor. 2) referrer to water boiling at standard atmosphere.v f - change very little and is also often omitted. Internal energy - u - can be calculated from (2) and is often omitted in tables. suffix - g - referrer to saturated vapor - steam.suffix - f - referrer to saturated liquid.Part of the water vapor - steam - properties can be expressed in a table as:įor full table with Enthalpy and Entropy - rotate the screen! Specific enthalpy is a property of the fluid and can be expressed as: H = specific enthalpy (kJ/kg) Specific Enthalpy ![]() EnthalpyĮnthalpy of a system is defined as the mass of the system - m - multiplied by the specific enthalpy - h - of the system and can be expressed as: The most common vapor is evaporated water - steam or moist. The heat required for changing state as evaporation is referred to as latent heat of evaporation. The heat transferred to a substance when temperature changes is often referred to as sensible heat. the vapor heats above the evaporation temperature - super-heating.the liquid evaporate at the evaporation temperature by changing state from fluid to gas.the liquid heats up to the evaporation temperature.When a liquid evaporates its go through a process where ![]() ![]() Using its abilities, it is also perfect for the demanding and fast-paced 3D development routine. Maybe there’s just some settings I’m too tired to figure out now, haha.Industry-specific types deliver the right tools at an attractive price for everyĬinema 4D Crack for Mac is ideal software for those 3D artists who wish to get fast results. obj export, for some reason the material as applied to selection sets didn’t quite work out when exporting using the Lim script. Also, I had to end up using Riptide Pro to do the. I found this plug-in ( -–) by César Vonc to help make selecting many faces in one direction simpler. The one lingering dilemma is getting the front and back to have different materials, so that when I bring it into AfterEffects via Element3D I can texture the back and front of each page with different videos. By grouping the two and applying the bake to the null, it worked. Hey Rich, following up: the folks at Nitrobake updated my license so now it’s working! Steadybake is also proving to be just as effective – yesterday it only didn’t work for me because I had applied a cloth to the Magic Book (for thickness) and attempted to bake with the cloth being the highest in the hierarchy. I hope you find it as useful as I have! Useful Downloads Animation Software Tip C4D Cinema 4D Then when you export your sequence, those settings are retained for each file. > Wavefront OBJ (*.obj) – which allows you to set the options. If you need to set the export options for your sequence ( for example you’ll need to flip the x-axis if you intend to use the sequence in Element 3D), export a single OBJ first (any will do) using – File > Export. To run the script, open up – Script > Script Manager – paste in the code or open the file in the link above, set the animation range and frame-rate, then click Execute. The tab/indenting in the code |I had was wrong, and Python is apparently very picky when it comes to incorrect indentation and white-space.Ĭlick the link below to view the code, or right-click it to save the file which you can then open in the Script Manager. I’ve only used this script in C4D on Windows 10, but it should hopefully work on the Mac version too.ĮDIT: I’ve replaced the code that was written here with this link instead. ![]() So after even more googling, I found the changes I needed to make and managed to get it 100% working, which is what you see below.That was all a really long winded introduction to this incredibly useful script pasted below, updated to work in C4D R17. If you have R17 Owen’s script won’t work unless you make a few tweaks. If you use version R16 of Cinema 4D or below, the script Owen has written should work perfectly for you as it is on his Behance page. Original Python OBJ Sequence Export script by Owen Lim – /gallery/18442389/C4D-Mini-Script-05-Obj-Sequence-Exporter.But there’s no option to export a sequence, just a single OBJ of whatever’s on screen at the time – and I didn’t fancy manually exporting 1200 frames.Īt this point I was nearly ready to just render the entire video in Cinema 4D and forget Element 3D altogether, but I wasn’t quite ready to give up and needed the render speed and extra control I could get in After Effects.Īfter some more Googling, I eventually found exactly what I needed – an amazing little Python script by Owen Lim, hidden away on his Behance profile. > Wavefront OBJ (*.obj) – created exactly the file I needed – it worked exactly as expected in Element 3D. BUT, the Plexus OBJ Sequence Exporter doesn’t include any material ID’s in it’s OBJ files, and Element 3D requires each separate object to have a unique material applied if you want to texture them differently in Element 3D’s interface and generally have much more control over how you render with it in After Effects.Įxporting a single OBJ using Cinema 4D’s built exporter – File > Export. Plexus OBJ Sequence Exporter for C4D (free) exported the bare bones of the animation (including the scaled elements) correctly and if I’d been using Plexus, it would have been (appropriately) perfect.Even when I baked the whole MoGraph simulation to keyframes (using NitroBake) it wasn’t working as I needed it to. Riptide Pro ($50) partly worked, but for some reason – no matter what options I set in the plugin – it had an issue with some of the cloner objects that were scaled – they were coming into Element 3D at completely the wrong size and the scale animation was been completely ignored.There are two plugins that I’ve found that export a sequence of OBJ files, but neither of those were working as I needed them to for a recent project. I needed a sequence made up of 1200 individual files to bring into Element 3D for After Effects. OBJ Sequence Export (Python Script, No Plug-ins)Īs of Cinema 4D R17, there’s still no easy, built in method to export an OBJ sequence. The episode ends with Eren realizing that the War Hammer Titan isn’t keeping its human body in its nape, and that it seems to be protecting its feet. They also seem to have leveled up since we last saw them, and they’ve lost any hesitation when it comes to killing humans instead of Titans, a striking change of pace from four years ago. Zofia is instantly crushed by rubble and Udo is trampled to death, leaving Gabi both angry and traumatized.Īs she and Falco’s brother Colt make their way through the war zone, the rest of the Survey Corps arrives, and we get our first look this season at Jean, Connie and Sasha. Although Falco and Reiner are MIA for the time being, Gabi and the other Warrior candidates are present and listening to Willy Tybur’s speech when Eren attacks. Not only has he started a war with all the other nations, but he’s killed innocent people and children.īefore Eren gets a chance to respond - not that one gets the feeling he cares all that much about the people caught in the crossfire - the War Hammer Titan puts itself back together and attacks once again.Īlthough Eren doesn’t dwell on the lives lost, “The War Hammer Titan” gives viewers a front-row seat to some of the destruction he’s caused. During their brief interaction, she not only asks Eren to “come home” - suggesting he’s been acting on his own - but tells him he’s done things that can’t be undone. She blows the nape off of Tybur’s Titan, temporarily disabling it while Eren recovers. Mikasa is the first to show up to the fight, rocking new uniform and equipment the Scouts picked up during the four-year jump. Fortunately, Eren’s backup arrives just in time. The War Hammer Titan is a strong opponent and nearly defeats the Attack Titan. ![]() ![]() ![]() “The War Hammer Titan” opens with Willy Tybur’s sister transforming into…the War Hammer Titan, the only one of the Nine Titans we haven’t seen until this point, and going head to head with Eren. This week, the fighting escalates, with the Scout Regiment arriving to back Eren up, though it seems they may not have been working as closely with our one-time-protagonist as you might think. Last week’s installment of Attack on Titan concluded with Eren finally making his move against Marley, transforming into a Titan and attacking all of the nations gathered in Libero for Willy Tybur’s speech. By Amanda Mullen 2 years ago Attack on Titan’s final season picks up with “The War Hammer Titan,” with Eren and the Survey Corps launching their attack on Marley. ![]() ![]() Support for large view ranges with Far Field Hardware Ray Tracingįeedback driven Surface Cache, giving higher quality in reflections Shipped on next-gen consoles in The Matrix Awakens Since the launch of Unreal Engine 5 Early Access, Lumen has seen the following improvements:įull Hardware Ray Tracing pipeline for Lumen GI and Reflections Lumen implements efficient Software Ray Tracing, allowing for global illumination and reflections to run on a wide range of video cards, while supporting Hardware Ray Tracing for high-end visuals. The system renders diffuse interreflection with infinite bounces and indirect specular reflections, highlighting even the most minute details within expansive, elaborate environments.Īrtists and designers are no longer tied to static scenes with precomputed lighting baked into textures-a huge time saving when you can see the results of changes right in the editor without needing to rebuild lighting, or to set up lightmap UVs for individual Static Meshes. ![]() Changing the angle of the sun, turning on a flashlight, opening an exterior door, or even blowing up a wall will cause a change to indirect lighting and reflections. Lumen is a fully dynamic global illumination and reflections solution that immediately reacts to scene and light changes, offering artists and designers the ability to create more dynamic scenes with greater realism. Rendering Lumen Global Illumination and Reflections This release includes improvements submitted by the incredible community of Unreal Engine developers on GitHub! Thanks to each of these contributors to Unreal Engine 5.0:ĪlexThiv, alwintom, aidinabedi, aknarts, anon-oss, congyue1977, Deathrey, Dyanikoglu, dorgonman, error454, erebel55, foobit, fieldsJacksonG (Microsoft), ggsharkmob, hach-que, iniside, ImaginaryBlend, IgnacioFDM, (Intel), jorgenpt, kasp1, Kirchesch, liuhao0620, matthewjnv (Nvidia), Mastercoms, Muchcharles, projectgheist,, RandomInEqualities, Stanley1108, scorpio20t, tuxerr, (Oculus), TheoHay, velvet22, Get up to speed faster: With a modern, flexible UI that offers an enhanced user experience and increased efficiency updated industry-specific templates that act as more useful starting points and migration guides that provide a smooth transition from previous versions for existing users, Unreal Engine 5.0 is easier to adopt and learn than ever before. ![]() Unreal Engine 5.0 provides the tools and assets you need to create truly expansive worlds for your players to explore, using content that scales.Īnimate and model in context: New artist-friendly animation authoring, retargeting, and runtime tools-together with a significantly expanded modeling toolset-reduce iteration and eliminate round-tripping, speeding up the creative process. Leverage game-changing fidelity: Bring incredibly immersive and realistic interactive experiences to life with groundbreaking new features like Nanite and Lumen that provide a generational leap in visual fidelity, and enable worlds to be fully dynamic.īuild bigger worlds: Think big, really big. We are empowering big and small teams to really push the boundaries of what's possible, visually and interactively, with the ability to: Unreal Engine 5.0 enables game developers and creators across industries to realize next-generation real-time 3D content and experiences with greater freedom, fidelity, and flexibility than ever before. ![]() ![]() It is the first Super Mario game to feature 3D gameplay, combining traditional Super Mario gameplay, visual style, and characters in a large open world. It was released in Japan and North America in 1996 and PAL regions in 1997. This is just my opinion, but today, I'm going to give a quick review to both SM64 and SM64DS, to find out which is the best version, so here we go.Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. I first played SM64DS and then the original, and when I saw the original for the first time after having played the DS, for me, the game was ugly. ugly, I'm not saying it's horrible, I've seen worse things, but I just don't like its graphic style, in fact, not even the advertising renders of the game, (with that mario all round), I don't like it, so yes, the game has aged like milk in this aspect.Īnd it is, Bowser does not look like him, Mario is made of pieces, everything seems made of cardboard, and because I have no nostalgia for this version, I just think it's. In DS: this version is not BEAUTIFUL, but, compared to the original, it's damn cool, Mainly because they all look like what they are supposed to look like, the colors are more muted for a reason I don't understand, but it still looks quite a bit better, even in the original DS resolution. In N64: to be honest, this version plays very well, even with a keyboard (which is where most people play due to the pc port lol), Mario, although it feels. slippery, so to speak, controls quite well, physics are good, I feel that this mario even set the standard in 3D games, anyway, good controls, not the best (Odyssey controls better), but pretty good. ![]() In DS: They are good, not as good as N64, but they are good, I feel them even more "Consistent", and less slippery, than in the original, and if it bothers you so much just go in 8 directions, use an "Analog Hack", there are several on the internet, or even use a 3DS, which does not give you real analog controls, but its placebo effect is quite good, in short, this version controls well.īecause they are both equally good. In N64: Well, in the original we only have Mario, who has to collect stars, which give him the possibility to go to more worlds, I love this gameplay, because it is very personalized, so to speak, if you don't want to go to a certain level, you can just not do it, you only need 70 stars to finish the game, and that gives a lot of "Flexibility" to the game, because, you only get the stars you want to get, and if there is a star you don't like, you can not do it, and do another one instead, in fact, I have completed this game to 100% like two times only, not because I can't do it, but because I don't want to put myself "In the obligation to do it", because the game itself, gives you the option not to do it, so why do levels like "Rainbow Ride", which I don't like, when I can not do them and still complete the game, in short, its flexibility and customization is great, I love this gameplay, if there is something bad that I would have to say, is that the bowser boss, apart from being easy, is repeated 3 times, and I don't like that very much, but it's still a great gameplay (and no, I don't mind that they take you out of the stage every time you grab a star). imagine everything I already said, but add Luigi, Wario, Yoshi, more bosses, more stars, more fun. perfection.The new characters are great, Luigi is a Chad, Wario is a strong Fatass, and Yoshi is adorable, the new bosses are. a bit boring lol, King Goomba is ok, but Chief Chilly and King Boo, are just re-skins of other bosses, but, the new stars are really cool, because they are more things to do, and that's always good, anyway, this is as good as the original, but even better (and no, I don't mind having to change characters, because frankly, I like doing it lol). The DS version wins, not by much, but it wins. ![]() ![]() ![]() mov files smoothly It's making me think I need to download some sort of codec or plugin tie QuickTime X to play them smoothly.ĭoubt it would be a codec configuration issue per se. On further investigation, I installed QuickTime 7 and that plays the. I.e., is this a UHD resolution file with exceptionally wide data rate excursions, a playback connectivity issue, or a platform system problem? Unfortunately, we are still trying to determine what factors may be contributing most to your problem. Hope this gives you enough information for any more advise you may be able to give (E.g., were files encoded for Download, CD/DVD-ROM, streaming, or device specific playback?) So, please confirm more specifically how the videos are being played, as well as encoding target specifics if known. (E.g., an older USB 1 thumb drive delivers data much slower than a full-feature, externally powered USB 3 drive,) Data in video files encoded to play directly from a computer hard drive are often encoded differently from videos targeted for playback from an optical DVD drive or those targeted for streaming over the internet. If you're saying videos have a problem playing directly from the USB drive but play fine when "downloaded" to an internal drive, then the problem could be a disparity in the manner in which the videos are encoded as compared with the throughput capacity of your USB device and/or connection. Unsure what you mean by "downloaded videos" here. I have downloaded videos on occasion and they have ran OK. I have tried playing the videos when nothing else is running but that doesn't seem to rectify anything. The videos are on an external USB hardrive. Unfortunately that hasn't sorted anything out. I have repaired permissions using disk utility and it has rectified some minor issues. Not sure if your issues might be similarly connected or not. I used to leave my system on 24/7 for iTunes-TV access but am finding that frequent re-boots of the el Capitan system seems to "clear" many of the slowdown issues I am experiencing. On a personal note, my I7 iMac operating under El Capitan also seems more prone to "slowdown" issues than previous OS versions. In short, choppy video playback is often just a symptom of other, more serious system problems. stored on an internal/external USB/Firewire/Thunderbolt DAS/local network/internet drive, etc? What other applications and/or processes are simultaneously running? Check the "Activity Monitor" to see if any apps or processes are "not responding" and/or creating data bottlenecks and/or abnormal "hogging" of CPU, drive read/write, or network work cycle allocations. (QT automatically drops frames if/when it cannot keep up with playback requirements which can create choppy playback issues to complete "freeze" of playback.) Are you trying to play normal SD, HD, 2.5K, 4K, 5K or larger resolution formats? What video codecs are you using and at what data and/or frame rates? How are the files stored/being played back-e.g. The first step here would normally be to determine the nature of the problem-i.e., is the problem due to the file playback requirements of the files themselves or due to a problem within the system itself.Ĭheck the files for bandwidth requirements and compare them with system capabilities. ![]() Clipboard editing: ArsClip enables editing content that's copied to the clipboard.Macro support: Macro support means users can automate pasting functions, which is useful in a lot of situations, including spreadsheets.Multiple filetype support: Photographs, HTML, and entire files.Cloud synchronization: User can configure ArsClip to share its clipboard across Android and Windows devices.However, there's still something of a learning curve and those looking for a simpler manager might need to look elsewhere. PhraseExpress can do a lot more than just expand text and manage a clipboard. If you've ever needed to generate lots of boiler-plate Word document templates ( download Word templates), PhraseExpress is for you. Template generation: PhraseExpress supports template generation.Text-expansion: Also functions as a text-expander and spellcheck program.Highly customizable: Users can configure PhraseExpress so that it only copies to the clipboard within certain applications.Encryption: PhraseExpress supports encrypted cloud syncing across multiple machines.We've written about the many, many uses for PhraseExpress before – it's worth trying out if you require text-expansion and clipboard management tools. Professional users receive notifications reminding them that the software isn't free in the workplace. To top it off, PhraseExpress is free, with no strings attached, for personal use. The software can also predict when to insert text. For those unaware, if you write the same lines, over and over, a text expander can automatically generate pre-determined boilerplate text. ![]() ![]() It's most suitable for users who require text expansion. PhraseExpress is better known as a text completion app, although it also functions as a powerful clipboard manager. While newer hardware won't even blink at its requirements, older computers might not handle it so well. Clipboard search: Ditto can use the wildcard * operator to search through a vast number of clipped items.ĭitto continues its reign as a dominant clipboard manager. On the downside, it consumes around 0.80 MB of RAM.Encryption: Ditto offers encrypted, cloud-syncing for using a single clipboard across multiple computers.Multi-file support: Ditto supports files, images, and text.Long copy history: Ditto supports a ridiculously long copy history.Open source: For those curious, you can compile a copy of Ditto by accessing the source code. Bonus CT Money collected from online orders will be applied to the member’s Triangle Rewards™ account within 5 weeks of the purchase date. The offered rate is exclusive of any bonus or promotional offers or redemption transactions. Not all items sold at Canadian Tire earn CT Money. Any bonus multiplier is based on the base rate of collecting CT Money. You cannot collect paper Canadian Tire Money on bonus offers. ![]() † In the form of electronic Canadian Tire Money® (CT Money®). Ƒ Additional Information for the Triangle Mastercard: Examples of borrowing costs (rounded to the nearest cent) assuming that all charges are purchases bearing interest at the regular annual rate of 19.99%, a 30 day month, no charges made on special payment plans and no other fees, additional payments or other changes are: The Triangle Mastercard and the Triangle World Elite Mastercard do not have an annual fee. The billing period covered by each statement can be from 28-33 days. For residents of Quebec, the period between the statement date and the due date for payment is 26 days. The minimum payment is the sum of (a) the greater of: (i) interest and fees shown on your statement + $10 or (ii) 5% of the New Balance, excluding amounts on special payment plans, (b) any balance over your credit limit, (c) any amounts past due not included in (b) above, and (d) the amount of any equal payments plan instalments then due. Some applicants may receive a higher or lower regular annual rate depending on a credit evaluation. Offer subject to change without notice.Īdditional information for residents of Quebec only: The regular annual rate for persons applying for the Triangle Mastercard and the Triangle World Elite Mastercard is 22.99% for cash transactions and related fees and 19.99% for all other charges. ![]() Any unpaid portion not received by the due date will no longer form part of the equal payments plan and interest will accrue on that amount from the day after the date of your next statement at the applicable regular annual rate. Each month during an equal payments plan you are required to pay in full by the due date that month’s equal payments plan instalment. There is no administration fee charged for entering into a special payments plan. However, if we do not receive the full minimum due on a statement within 59 days of the date of that statement, or any event of default (other than a payment default) occurs under your Cardmember Agreement, all special payment plans on your account will terminate and (i) you will then be charged interest on the balances outstanding on such plans at the applicable regular annual rate from the day after the date of your next statement, and (ii) the balances outstanding will form part of the balance due on that statement. ![]() Interest does not accrue during the period of the plan. Dealers may sell for less.įinancing available is “Equal payments, no interest” for 24 months (unless otherwise stated) and is only available on request, on approved credit and on purchases of $150 (unless otherwise stated) or more (Gift Cards excluded) made with your Triangle credit card at Canadian Tire, Sport Chek, Mark’s, L’Équipeur, Atmosphere, Sports Rousseau, Hockey Experts, L’Entrepôt du Hockey and participating Sports Experts. ![]() **Online prices and sale effective dates may differ from those in-store and may vary by region. ±Was price reflects the last national regular price this product was sold for. The tire producer / manufacturer and Canadian Tire uses this fee to pay for the collection, transportation, and processing of used tires.ĬANADIAN TIRE® and the CANADIAN TIRE T riangle Design are registered trade-marks of Canadian Tire Corporation, Limited. △The tire producer / manufacturer of the tires you are buying, and Canadian Tire is responsible for the recycling fee that is included in your invoice. ![]() Sometimes you may even decide that the zombies can just have that hallway and you'd rather keep the bullets. The most important thing is once again discretion, restoring "survival" to "survival horror" as you conserve ammo by shooting to stun, rather than kill. Maybe right in front of you, or maybe a few minutes later when you think you're safe.Įxpert aim is not enough to guarantee your survival in the Resident Evil 2 remake. Even though the remake's movement and aiming controls feel modern and streamlined, every zombie can take so many bullets - even headshots - and just keep getting back up. The trick is, as you might expect from its ranking among the best zombie games, the zombies. In so doing it manages to be both a fitting tribute to the original Resident Evil 2 and the most vital, playable RE game in years. The Resident Evil 2 remake walks a narrow line between the slow horror of the early Resident Evil games and the faster (though still deliberate) action of the later-yet-pre- Resident Evil 7 era. And it finally gives you a chance to test out all those zombie apocalypse survival plans you've spent way too long hashing out with buddies. Inviting friends in to help defend and scavenge for your settlement exponentially expands the possibilities of procedurally generated storytelling. The coolest new thing in State of Decay 2, though, is easily the long-awaited addition of multiplayer. Where Project Zomboid leans hard into the notion of being an average person in an unwinnable situation, the State of Decay series tries to make sure you're having a good time with picturesque midwestern scenes and gorey fun combat, even as your food runs out and zombies beat down your gate. What those are, if you aren't already familiar, are all about helping you tell your own unique tale of survival in a zombie apocalypse via a set map dotted with resources and a continual trickle of procedurally generated survivors to befriend and play as (or ignore and take their stuff when they die). State of Decay 2 doesn't fix all of the flaws of its predecessor, but it does expand its strengths. No matter who you need to leave behind, you'd better be ready to start up that car and get gone if you want to make it north of the border. It smarts even more if you use the optional create-a-survivor feature to seed your game world with pixelated versions of your friends and family. ![]() And this is not a game that's afraid to perma-kill your randomly generated darlings. ![]() The random events that unfold on the road and in the top-down, zombie-dodging segments feed into one another a few good supply runs mean you'll have enough gas and food to choose riskier responses, but getting overconfident in either part of the game could quickly turn deadly. Many aspects of your journey are randomly generated, including the characters you start with or later recruit, and each survivor comes with their own stats that influence how well they do at fighting off undead or recruiting dogs to their cause. Death Road to Canada uses the classic "I hear it's safe there" premise to kick off a desperate roadtrip from Florida to the land of maple syrup and polite strangers, straight through the overrun rest stops and cities of the United States. With its grindhouse gore, chiptune surf rock, and chunky pixel aesthetics, Death Road to Canada is easily the strangest game on this list. Platforms: PC, PS4, Xbox One, Nintendo Switch, iOS, Android Techland's follow-up, Dying Light 2, is another great zombie game - but Dying Light: The Following is where the blueprint for the series really shines. Not that it's an issue, because as soon as you take your foot off the brake, sit back, and slam that gas pedal, in no time you'll understand why we love The Following. The responsive steering makes careering down roads a delight, but beware: the more you swerve out of the way of zombies, the bigger the horde following you will get. Regardless, you'll have to dodge them as you drive around investigating a cult who seem to be immune to the zombie virus. There's even a new, evolved (and much more deadly) version of the Volatiles, who are instant death if you encounter one either whilst in your buggy or sneaking around at night. We don't really have a zombie-driving game around at the moment, and The Following plugs this niche perfectly. Just be careful you don't get a zombie head trapped in your windscreen wipers. Splatter zombies into chunks of gore as you speed across the fields and leave tyre-tracks in their guts as you take on daring jumps. As the DLC for the main game, Dying Light: The Following cuts out most of the parkour from the original and instead puts you behind the steering wheel in a swathe of almost-spotless countryside. Running over zombies was never so much fun. Platforms: PS5, PC, PS4, Xbox Series X, Xbox One |